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(Rules & Regulations)

 

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    Venue Rules

    Wristbands must be visible in order to enter the venue. Security will be strictly enforced!
    No outside food or drinks are allowed in the venue!
    Smoking is not allowed in the venue!
    Alcoholic beverages are not allowed in the tournament area!
    Players are responsible for your own equipment not the tournament organizers or the venue.
    Pictures: Taking pictures is allowed at your own leisure. If you are uploading images to social media watermark/hashtag #TexasGamingChampionships
    and #TGC on the images.
    Video: Filming video of streamed matches is not allowed and must require a press badge. To get a press badge click here for more details.

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    Event Rules

    Turbo buttons are not allowed.
    BYOC/Bring Your Own Controller/converters/joysticks. Programmable controllers and/or turbo functions are banned, and if a player is found using any this function will immediately forfeit the game.
    Cheating is not tolerated and will result in immediate ejection.
    Equipment issues will require a decision made the tournament organizers.
    Any tournament players that are not present when there match is called will be immediately disqualified.
    Taking a loss to manipulate brackets/pools is poor sportsmanship and will result in disqualification from the tournament.

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    Conduct Rules

    There will be a ZERO TOLERANCE policy for violence or threats.
    Anybody that is caught stealing equipment from the event or possessions from another person will result in criminal prosecution.
    Anybody that is caught fighting will result in immediate ejection from the tournament and a ban from future tournaments.

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(Game Rules)

(Super Smash Bros)

Wii U & 3DS

Super smash bros wii u and 3ds logo

Consoles: Played on Nintendo Wii U & 3DS

Format:

1vs1 and 2vs2
Double Elimination
Click here for the rules!
Note: Rules are subject to change at any time.

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(Ultra Super Street Fighter 4)

Ultra Street Fight 4 Logo

Console: Played on Xbox 360

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
3/5 Match points for Grand Finals
Default round time
All Characters are legal
Winner keeps the same character. The loser can choose a new character.All Characters are allowed.
Note: Rules are subject to change at any time.

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(Killer Instinct)

Killer Instinct 2013 logo

Console: Played on Xbox One

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
3/5 Match points for Grand Finals
Note: Rules are subject to change at any time.

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(Smash Bros. Melee)

Console: Played on Nintendo Gamecube

Format:

1vs1 and 2vs2
Double Elimination

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    Ruleset

    Singles Stage List
    Starters/Neutrals:
    Yoshi’s Story
    Fountain of Dreams
    Battlefield
    Final Destination
    Dream Land

    Counterpick:
    Pokemon Stadium

    Doubles Stage List
    Starters/Neutrals:
    Yoshi’s Story
    Pokemon Stadium
    Battlefield
    Final Destination
    Dream Land

    Counterpick:

    DK 64

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    General Rules
    Items are set to off
    Stock and time are set to 4 stock and 8 minutes, respectively
    Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
    Double Blind: If elected
    Contest Port Priority: If elected
    Neutral Start: If elected
    DSR: You cannot counter pick to any stage you have won on ever.
    Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
    Forced Character Selection: Off
    Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
    Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
    Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
    Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    If you are 5 minutes late: Results in a match loss
    If you are 10 minutes late: Results in a set loss
    These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.

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    Additional Rules for Teams Play
    Team Attack: ON
    Life Stealing is allowed
    If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.

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    How to Play a Set
    1. Players select their characters. Either player may elect to Double Blind
    2. Use Stage Striking to determine the first stage
    3. The players play the first match of the set
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
    4. Winning player of the preceding match bans a stage/stages (if applicable).
    For Best of 3 sets, each player gets 1 stage ban.
    For Best of 5 sets, there are no stage bans.
    5. The losing player of the preceding match picks a stage for the next match.
    6. The winning player of the preceding match may choose to change characters.
    7. The losing player of the preceding match may choose to change characters.
    8. The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
    9. The next match is played.
    10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.

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    Term Definitions
    Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
    Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
    Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
    DSR: A player/team may not pick any stage they previously won on.
    Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
    Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
    Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
    Players strike stages in this order.

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(BYOC/Bring Your Own Console Section)

This is BYOC so Bring Your Own Console/TV/Game/Controller/Converters/Arcade Sticks/Usb cables because it will not be supplied by the venue or the tournament organizers.

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    BYOC Section Rules

    No programmable sticks are allowed or use of turbo, officials may test controllers at random. Unintentional or “unarranged” match disruption (pausing) may be grounds for loss of match.

(Marvel Vs Capcom 2)

Console: Played On Dreamcast/Ps3/Xbox 360

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
3/5 Match points for Grand Finals
You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
Button switching during the loading screen is allowed (e.g. Holding ASSIST 1 to switch your first assist with the point). You may not use the same character twice on one team. Winner keeps the same team, while the loser can switch teams.

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(Capcom Vs Snk 2)

Capcom vs snk 2 logo

Console: Played On Dreamcast/Ps2/Ps3

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
4/7 Match points for Grand Finals
Winner keeps same character and Groove and may change character order
Loser may change everything
No cloning allowed.
No game freezing glitches. Anyone caught doing so forfeits the round.

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(Street Fighter 3rd Strike)

Street Fighter 3rd Strike Logo

Console: Played on Dreamcast/Ps2/Ps3/Xbox 360

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
3/5 Match points for Grand Finals
Winning player must keep the same character, but can change super art’s. The losing player can choose a new character.
Gill is banned in tournament play
The in-game judgment feature “WILL NOT” determine the outcome of draw games. You will have to play another 2/3 match to determine a “TRUE” winner!
Game pausing will be dealt with on a per-instance basis. Generally, person who pauses loses, but it’s up to the proctor/judge.

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(Mario Kart 8)

Mario Kart 8 Logo

Console: Played on Nintendo Wii U

Format:

Double Elimination
Pools of 4 players, top 2 players keep advancing until only 4 players remain. Final 4 players race to determine 1st-4th placings.
Click on “Multiplayer” and then “VS mode”
No teams
All items
150cc
Hard COM
All vehicles
Random courses
5 races
All characters
All parts
Wii U tablet is banned. All other controllers are legal.
Note: Rules are subject to change at any time.

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(Pokemon R/S)

Pokemon Omega Ruby Alpha Sapphire Logo

Console: Played on Nintendo 3DS

Format:

1vs1
Doubles Format
We are using the VGC 2015 rules. Click here for the rules!
Note: Rules are subject to change at any time.

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(Ultimate Marvel Vs Capcom 3)

Ultimate Marvel Vs Capcom 3 Logo

Console: Played on Xbox 360

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
3/5 Match points for Grand Finals
If players cannot agree upon a first game stage then training stage will be selected.
Note: Rules are subject to change at any time.

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(Mortal Kombat X)

2D Boxshot Wizard v1.1

Console: Played on Ps4

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
3/5 Match points for Grand Finals
Note: Rules are subject to change at any time

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(Guilty Gear Xrd)

GGXrd_Logo

Console: Played on Ps3

Format:

1vs1
Double Elimination
2/3 Rounds
2/3 Match Points standard
3/5 Match points for Winner and Loser Finals
3/5 Match points for Grand Finals
60 fps On (Priority setting)
Winner must keep character
Loser may switch
Default settings
Note: Rules are subject to change at any time.

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